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[UPDATE] Following the publication of this story, Microsoft confirmed with GameSpot that Xbox Live has not been hacked.
"Xbox Live has not been hacked," a company representative said. "Microsoft can confirm that there has been no breach to the security of our Xbox Live service."
The original story follows below
A hacker going by the name Reckz0r today claimed to have cracked Xbox Live, exposing confidential information for around 47 million users.

In a note posted on Pastebin, the hacker claimed to have "brutally owned" Xbox Live a few days ago, but decided to publish the data today.
Writing on Twitter, Reckz0r said Microsoft stores its passwords in a plaintext format. This person described the disbanded hacking group Lulzsec as "friends."
A Microsoft representative has told GameSpot to expect comment from the company shortly.
The hacking claims come just two days after Microsoft announced its next-generation platform, the Xbox One.
[UPDATE] Following the publication of this story, Microsoft confirmed with GameSpot that Xbox Live has not been hacked.
"Xbox Live has not been hacked," a company representative said. "Microsoft can confirm that there has been no breach to the security of our Xbox Live service."
The original story follows below
A hacker going by the name Reckz0r today claimed to have cracked Xbox Live, exposing confidential information for around 47 million users.

In a note posted on Pastebin, the hacker claimed to have "brutally owned" Xbox Live a few days ago, but decided to publish the data today.
Writing on Twitter, Reckz0r said Microsoft stores its passwords in a plaintext format. This person described the disbanded hacking group Lulzsec as "friends."
A Microsoft representative has told GameSpot to expect comment from the company shortly.
The hacking claims come just two days after Microsoft announced its next-generation platform, the Xbox One.
[UPDATE] Following the publication of this story, an Electronic Arts representative issued a statement to GameSpot on the matter.
"We appreciate fan enthusiasm for Mirrors Edge, especially fans throughout the retail channel. This is not official EA material. We have nothing to announce at this time," the representative said.
The original story follows below
Amazon's German arm has posted a product listing (via NeoGAF) for Mirror's Edge 2, suggesting a sequel to DICE's 2008's first-person free-running game may soon be announced.

The listing indicates Mirror's Edge 2 will be available for the Xbox 360, though no other details are available.
An EA representative was not immediately available to comment.
A year after the launch of the original Mirror's Edge in 2008, EA said that the project was being honed by a small team at DICE. Two years later, production on the game was "stalled" after the company admitted sales of the original were lower than expected.
Most recently, a Mirror's Edge easter egg was found in Battlefield 3 DLC, showing series protagonist Faith's running shoes and audio of her panting.
The Alan Wake series will return "when the time is right," developer Remedy Entertainment has said. In a new video, creative director Sam Lake explained that despite attempts to make a full-on sequel, things never worked out.

"After the first game, we worked hard to make the sequel happen. But you know these games are huge undertakings and many things need to fall in place," Lake said. "The right partners and the funding. From the creative perspective, it would be awesome if we could just create cool stuff and not worry about minor details like money. But we all know that that's not the case."
Lake explained that Alan Wake was not an instant success, but has since become a cult classic with franchise sales (Alan Wake and Alan Wake's American Nightmare) crossing 3 million units. He said the studio would like to return to the franchise some day, but only under the right terms.
"Even though we worked hard on it, the sequel wasn't happening. The time wasn't right for that," Lake said. "Sure, we could have gone ahead and created something less ambitious, but we felt that that wouldn't have done justice to [fans], to us--we want to be really proud of everything we create--and certainly wouldn't have done justice to Alan Wake."
"Alan Wake is really dear to me and to everyone at Remedy. We definitely want to keep on working on Alan Wake," he added. "I definitely want to create something new for Alan Wake when the time is right."
Lake also took a moment to discuss Remedy's just-announced Xbox One-exclusive, Quantum Break, which was revealed during the platform's announcement on Tuesday. He described the game as the "ultimate Remedy experience."
"Happily, we got a full backing for something new. A new concept. A new IP," Lake said. "Something big; something bigger than what we have created ever before. Something where we can take everything that we have learned from Alan Wake; everything that we have learned from Max Payne. And we were able to put that all together and to create what could be called the ultimate Remedy experience. "
The Alan Wake series will return "when the time is right," developer Remedy Entertainment has said. In a new video, creative director Sam Lake explained that despite attempts to make a full-on sequel, things never worked out.

"After the first game, we worked hard to make the sequel happen. But you know these games are huge undertakings and many things need to fall in place," Lake said. "The right partners and the funding. From the creative perspective, it would be awesome if we could just create cool stuff and not worry about minor details like money. But we all know that that's not the case."
Lake explained that Alan Wake was not an instant success, but has since become a cult classic with franchise sales (Alan Wake and Alan Wake's American Nightmare) crossing 3 million units. He said the studio would like to return to the franchise some day, but only under the right terms.
"Even though we worked hard on it, the sequel wasn't happening. The time wasn't right for that," Lake said. "Sure, we could have gone ahead and created something less ambitious, but we felt that that wouldn't have done justice to [fans], to us--we want to be really proud of everything we create--and certainly wouldn't have done justice to Alan Wake."
"Alan Wake is really dear to me and to everyone at Remedy. We definitely want to keep on working on Alan Wake," he added. "I definitely want to create something new for Alan Wake when the time is right."
Lake also took a moment to discuss Remedy's just-announced Xbox One-exclusive, Quantum Break, which was revealed during the platform's announcement on Tuesday. He described the game as the "ultimate Remedy experience."
"Happily, we got a full backing for something new. A new concept. A new IP," Lake said. "Something big; something bigger than what we have created ever before. Something where we can take everything that we have learned from Alan Wake; everything that we have learned from Max Payne. And we were able to put that all together and to create what could be called the ultimate Remedy experience. "
[UPDATE] Following the publication of this story, Warner Bros. confirmed that Dying Light is not in development for the Wii U.
The original story follows below
Warner Bros. Interactive Entertainment today announced Dying Light, an open-world first-person survival horror game from Dead Island and Call of Juarez developer Techland.

The game will launch in 2014 for next-generation platforms like the Xbox One and PlayStation 4, current-generation systems including the Xbox 360 and PlayStation 3, as well as the PC.
No mention was made of a Wii U release, and a Warner Bros. representative could not be reached for comment.
Dying Light features a full day-night cycle. In the day, players will explore an urban environment beset by "a vicious outbreak." Gamers must scavenge the world for supplies and weapons to defend themselves from the infected.
When day turns to night, "the hunter becomes the hunted," Warner Bros. said. The infected will become aggressive during the evening, and certain predators will appear only after sundown.
"The next-gen technology allows us to create a truly dynamic open world that features a game-changing day-night cycle," said Techland CEO Paweł Marchewka in a statement. "Inventive free-running mechanics also allow for nearly unrestricted exploration and weapon crafting to further enhance the action survival experience."
Techland shipped Dead Island: Riptide last month and released the downloadable game Call of Juarez: Gunslinger a few weeks ago. The Polish developer is also working on a current-generation cooperative hack-and-slash game called Hellraid.







Enslaved: Oddysey to the West and DmC: Devil May Cry developer Ninja Theory has teased a game announcement for tomorrow, May 24.

"Tomorrow. Something new to show," the United Kingdom developer tweeted today.
Ninja Theory's last game was DmC: Devil May Cry, which launched earlier this year for Xbox 360, PlayStation 3, and PC. The game has sold over 1.15 million units to date.
The developer's website states that it has moved on from DmC: Devil May Cry and is now working on "exciting new projects." The studio has no available jobs posted to its careers page.
The studio was also behind Heavenly Sword and Kung Fu Chaos, when Ninja Theory was known as Just Add Monsters.
Enslaved: Oddysey to the West and DmC: Devil May Cry developer Ninja Theory has teased a game announcement for tomorrow, May 24.

"Tomorrow. Something new to show," the United Kingdom developer tweeted today.
Ninja Theory's last game was DmC: Devil May Cry, which launched earlier this year for Xbox 360, PlayStation 3, and PC. The game has sold over 1.15 million units to date.
The developer's website states that it has moved on from DmC: Devil May Cry and is now working on "exciting new projects." The studio has no available jobs posted to its careers page.
The studio was also behind Heavenly Sword and Kung Fu Chaos, when Ninja Theory was known as Just Add Monsters.
When Microsoft officially announced the Xbox One on Tuesday, a stream of multiplatfom games were confirmed for the next-generation platform. These included Ubisoft games Watch Dogs and Assassin's Creed IV: Black Flag, as well as Bungie's Destiny, the Thief reboot, and Battlefield 4.

Notably absent from the list was CD Projekt Red's 2014 role-playing game The Witcher 3: Wild Hunt. Asked about this absence, the Polish studio declined to confirm the game for Xbox One, but said more information about the title will be shared next month at the 2013 Electronic Entertainment Expo.
"We will shed more light on [The Witcher 3] during E3," CD Projekt Red managing director Adam Badowski told GameSpot. "I'm sorry but I can't give you any details right now."
Confirmed platforms thus far for The Witcher 3 are PC and PlayStation 4. The game is not in development for current-generation platforms.
CD Projekt Red CEO Marcin Iwinski said last month that cross-generation development means developers must make compromises that can negatively impact gamers.
"We'd have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so," Iwinski said at the time. "We'd never do that."
When Microsoft officially announced the Xbox One on Tuesday, a stream of multiplatfom games were confirmed for the next-generation platform. These included Ubisoft games Watch Dogs and Assassin's Creed IV: Black Flag, as well as Bungie's Destiny, the Thief reboot, and Battlefield 4.

Notably absent from the list was CD Projekt Red's 2014 role-playing game The Witcher 3: Wild Hunt. Asked about this absence, the Polish studio declined to confirm the game for Xbox One, but said more information about the title will be shared next month at the 2013 Electronic Entertainment Expo.
"We will shed more light on [The Witcher 3] during E3," CD Projekt Red managing director Adam Badowski told GameSpot. "I'm sorry but I can't give you any details right now."
Confirmed platforms thus far for The Witcher 3 are PC and PlayStation 4. The game is not in development for current-generation platforms.
CD Projekt Red CEO Marcin Iwinski said last month that cross-generation development means developers must make compromises that can negatively impact gamers.
"We'd have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so," Iwinski said at the time. "We'd never do that."
Sony has spoken out to explain why upcoming racing simulator Gran Turismo 6 will debut on the PlayStation 3 and not the company's next-generation PlayStation 4.

Speaking with the PlayStation Blog, SCEE CEO Jim Ryan said Sony is confident that the PS3 "has a lot of potential" that developer Polyphony Digital can make use of.
"You had GT1 and GT2 on PS One; GT3 and GT4 on PS2; then there's GT5 on PS3 and a space next to it. The difference between Gran Turismo and GT2 is unbelievable, but they're both on the same platform," Ryan said. "The difference between GT3 and GT4 is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from GT5 too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit."
Sony added that if it were to release Gran Turismo 6 on the PS4, it would be doing so with a day-one install base of zero, compared to the more than 70 million PS3 units already sold.
"And the other factor is that on PS3 we have an install base of 70 million units. On PS4 on launch day we'll have an install base of zero units," Ryan said. "There'll be plenty of games to help drive PS4--not least DriveClub in the racing genre from Evolution Studios, a studio with a fantastic pedigree."
Though Gran Turismo 6 has been announced only for the PS3, Polyphony Digital president Kazunori Yamauchi said last week, "We have a PS4 version in mind for the future."
Sony has spoken out to explain why upcoming racing simulator Gran Turismo 6 will debut on the PlayStation 3 and not the company's next-generation PlayStation 4.

Speaking with the PlayStation Blog, SCEE CEO Jim Ryan said Sony is confident that the PS3 "has a lot of potential" that developer Polyphony Digital can make use of.
"You had GT1 and GT2 on PS One; GT3 and GT4 on PS2; then there's GT5 on PS3 and a space next to it. The difference between Gran Turismo and GT2 is unbelievable, but they're both on the same platform," Ryan said. "The difference between GT3 and GT4 is huge. We're absolutely confident when GT6 comes, you'll see a big step change up from GT5 too. There's still a lot of potential on PS3 that a developer like Polyphony can really exploit."
Sony added that if it were to release Gran Turismo 6 on the PS4, it would be doing so with a day-one install base of zero, compared to the more than 70 million PS3 units already sold.
"And the other factor is that on PS3 we have an install base of 70 million units. On PS4 on launch day we'll have an install base of zero units," Ryan said. "There'll be plenty of games to help drive PS4--not least DriveClub in the racing genre from Evolution Studios, a studio with a fantastic pedigree."
Though Gran Turismo 6 has been announced only for the PS3, Polyphony Digital president Kazunori Yamauchi said last week, "We have a PS4 version in mind for the future."
Bungie will provide the "worldwide gameplay reveal" for its new shooter Destiny
during Sony's 2013 Electronic Entertainment Expo media briefing on June 10, the developer said today.

The news came at the end of an all-new CGI/live-action trailer for the game (below) released today. The video features Breaking Bad star Giancarlo Esposito reading a passage from Rudyard Kipling's "The Second Jungle Book" intercut with CG footage from Destiny.
"Now this is the law of the jungle, as old and as true as the sky. And the wolf that shall keep it may prosper, but the wolf that shall break it must die," reads the passage. "As the creeper that girdles the tree trunk, the law runneth forward and back; for the strength of the pack is the wolf, and the strength of the wolf is the pack."
According to Variety, the short was directed by Iron and Elf director Jon Favreau and produced by advertising company 72andSunny. Visual effects were handled by Digital Domain, the prolific Hollywood production company founded by Titanic director James Cameron.
The Destiny trailer will air during Game 3 of the NBA Western Conference Finals on May 25. Destiny launches next year for the Xbox 360, PlayStation 3, PlayStation 4, and Xbox One.
Bungie will provide the "worldwide gameplay reveal" for its new shooter Destiny
during Sony's 2013 Electronic Entertainment Expo media briefing on June 10, the developer said today.

The news came at the end of an all-new CGI/live-action trailer for the game (below) released today. The video features Breaking Bad star Giancarlo Esposito reading a passage from Rudyard Kipling's "The Second Jungle Book" intercut with CG footage from Destiny.
"Now this is the law of the jungle, as old and as true as the sky. And the wolf that shall keep it may prosper, but the wolf that shall break it must die," reads the passage. "As the creeper that girdles the tree trunk, the law runneth forward and back; for the strength of the pack is the wolf, and the strength of the wolf is the pack."
According to Variety, the short was directed by Iron and Elf director Jon Favreau and produced by advertising company 72andSunny. Visual effects were handled by Digital Domain, the prolific Hollywood production company founded by Titanic director James Cameron.
The Destiny trailer will air during Game 3 of the NBA Western Conference Finals on May 25. Destiny launches next year for the Xbox 360, PlayStation 3, PlayStation 4, and Xbox One.
Bankrupt publisher Atari Inc., the US branch of French owner Atari S.A., has failed to find a buyer for its portfolio of franchises and will not attempt to sell them off piecemeal.

The Wall Street Journal reports that bidding on a pool of game franchises and the Atari name itself will start at $15 million.
The minimum bid for the RollerCoaster Tycoon franchise is $3.5 million, while potential buyers must pay at least $1.5 million for the Test Drive series.
Minimum bids totaled around $22.2 million, according to a court filing Wednesday.
Atari Inc. filed for bankruptcy protection in January. According to the Wall Street Journal, its investment banker reached out to 180 would-be buyers, with about half agreeing to pursue purchases. However, only 15 actually submitted bids, none of which were approved by Atari.
Thus, Atari Inc. now plans to sell its brands on a franchise-by-franchise basis during auctions beginning next month. The Humongous, Fatty Bear's Birthday Surprise, and Math Gran Prix franchises are going for $500,000, while the Total Annihilation series will be available with a $250,000 floor price.
Before the auctions can take place, a judge must approve of the sale process, something Atari hopes can happen during a June 11 hearing. Bids must then be submitted by July 10 ahead of auctions to take place July 16, 17, 18, and 19. If all goes to plan, Atari will seek final approval of all sales during a hearing on July 24.
Atari is also seeking permission to sell games "of minor value" separate from the official auctions. None of these titles were specified.
Bankrupt publisher Atari Inc., the US branch of French owner Atari S.A., has failed to find a buyer for its portfolio of franchises and will not attempt to sell them off piecemeal.

The Wall Street Journal reports that bidding on a pool of game franchises and the Atari name itself will start at $15 million.
The minimum bid for the RollerCoaster Tycoon franchise is $3.5 million, while potential buyers must pay at least $1.5 million for the Test Drive series.
Minimum bids totaled around $22.2 million, according to a court filing Wednesday.
Atari Inc. filed for bankruptcy protection in January. According to the Wall Street Journal, its investment banker reached out to 180 would-be buyers, with about half agreeing to pursue purchases. However, only 15 actually submitted bids, none of which were approved by Atari.
Thus, Atari Inc. now plans to sell its brands on a franchise-by-franchise basis during auctions beginning next month. The Humongous, Fatty Bear's Birthday Surprise, and Math Gran Prix franchises are going for $500,000, while the Total Annihilation series will be available with a $250,000 floor price.
Before the auctions can take place, a judge must approve of the sale process, something Atari hopes can happen during a June 11 hearing. Bids must then be submitted by July 10 ahead of auctions to take place July 16, 17, 18, and 19. If all goes to plan, Atari will seek final approval of all sales during a hearing on July 24.
Atari is also seeking permission to sell games "of minor value" separate from the official auctions. None of these titles were specified.
FIFA 14 will be released in Europe on September 27, EA has confirmed.

Additionally, EA is offering numerous preorder incentives in the UK that dish out FIFA Ultimate Team freebies. Customers who opt to buy the Ultimate Edition from Amazon will get 24 gold packs for Ultimate Team, given out at a rate of one a week for 24 weeks.
Each gold pack is a random assortment of 12 items, EA says, offering up players, stadiums, staff, balls, and kits. The players included in the gold packs are mostly rated above 75 in the game, and each pack includes a rare item. The Ultimate Edition also provides an All-Star Team featuring, among others, Lionel Messi.
Preordering at Game gets players the Limited Edition of FIFA 12, which features 24 premium gold packs. These are like the packs included in the Ultimate Edition, only they serve up two rare items every week. This version of FIFA 14 also comes in a steelbook case.
On top of that is the FIFA 14 Special Edition, exclusive to Game, which provides everything in the Limited Edition alongside an Adidas EA Sports glider football.
Xbox One and PlayStation 4 versions of FIFA 14 are also in development, but are not yet dated for release by EA.
The publisher announced its next-generation Ignite engine alongside Microsoft's official unveiling of the Xbox One earlier in the week.
FIFA 14 will be released in Europe on September 27, EA has confirmed.

Additionally, EA is offering numerous preorder incentives in the UK that dish out FIFA Ultimate Team freebies. Customers who opt to buy the Ultimate Edition from Amazon will get 24 gold packs for Ultimate Team, given out at a rate of one a week for 24 weeks.
Each gold pack is a random assortment of 12 items, EA says, offering up players, stadiums, staff, balls, and kits. The players included in the gold packs are mostly rated above 75 in the game, and each pack includes a rare item. The Ultimate Edition also provides an All-Star Team featuring, among others, Lionel Messi.
Preordering at Game gets players the Limited Edition of FIFA 12, which features 24 premium gold packs. These are like the packs included in the Ultimate Edition, only they serve up two rare items every week. This version of FIFA 14 also comes in a steelbook case.
On top of that is the FIFA 14 Special Edition, exclusive to Game, which provides everything in the Limited Edition alongside an Adidas EA Sports glider football.
Xbox One and PlayStation 4 versions of FIFA 14 are also in development, but are not yet dated for release by EA.
The publisher announced its next-generation Ignite engine alongside Microsoft's official unveiling of the Xbox One earlier in the week.
The Xbox One and PlayStation 4 will be less expensive at launch than their predecessors, according to comments from GameStop chief financial officer Rob Lloyd.

Speaking today in a post-earnings financial call, Lloyd said GameStop does not have official pricing information from Microsoft or Sony, but expects a "lower opening price point than they did last cycle."
The Xbox 360 launched in 2005 for $300/$400, while the PlayStation 3 debuted in 2006 for $500/600.
In addition, GameStop said it expects to be a leading retailer for the Xbox One and PlayStation 4. The company explained that because of the trade credits it can offer consumers through its buy-sell-trade model, gamers will be able to pick up next-gen systems at GameStop for less than anywhere else.
GameStop management also dodged a question regarding the reports that the Xbox One will require gamers to pay a fee to play secondhand titles, a move that could impact the company's business.
The retailer declined to comment on its talks with Microsoft, instead saying it will allow the Xbox maker to lead the discussion about this topic.
The Xbox One and PlayStation 4 will be less expensive at launch than their predecessors, according to comments from GameStop chief financial officer Rob Lloyd.

Speaking today in a post-earnings financial call, Lloyd said GameStop does not have official pricing information from Microsoft or Sony, but expects a "lower opening price point than they did last cycle."
The Xbox 360 launched in 2005 for $300/$400, while the PlayStation 3 debuted in 2006 for $500/600.
In addition, GameStop said it expects to be a leading retailer for the Xbox One and PlayStation 4. The company explained that because of the trade credits it can offer consumers through its buy-sell-trade model, gamers will be able to pick up next-gen systems at GameStop for less than anywhere else.
GameStop management also dodged a question regarding the reports that the Xbox One will require gamers to pay a fee to play secondhand titles, a move that could impact the company's business.
The retailer declined to comment on its talks with Microsoft, instead saying it will allow the Xbox maker to lead the discussion about this topic.
The president and CEO of Square Enix's American operations has left the company.

Polygon reports that Mike Fischer, who joined Square Enix in July 2010, left the company earlier this month. Fischer is now working as vice president of digital music and video for Amazon Japan.
Fischer has updated his LinkedIn profile to reflect the changes.
Square Enix is currently undergoing a costly restructuring, which recently contributed to its net loss of ¥13.7 billion (approximately $134m/£87m) for the financial year.
Former Square Enix CEO Yoichi Wada also resigned in March after spending 12 years in the role, and the publisher has said it is unhappy with the sales of its AAA titles Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Square Enix's Los Angeles studios have also suffered from job cuts.
Prior to his tenure at Square Enix, Fischer worked for Microsoft, Sega, and Namco Bandai.
The president and CEO of Square Enix's American operations has left the company.

Polygon reports that Mike Fischer, who joined Square Enix in July 2010, left the company earlier this month. Fischer is now working as vice president of digital music and video for Amazon Japan.
Fischer has updated his LinkedIn profile to reflect the changes.
Square Enix is currently undergoing a costly restructuring, which recently contributed to its net loss of ¥13.7 billion (approximately $134m/£87m) for the financial year.
Former Square Enix CEO Yoichi Wada also resigned in March after spending 12 years in the role, and the publisher has said it is unhappy with the sales of its AAA titles Tomb Raider, Hitman: Absolution, and Sleeping Dogs. Square Enix's Los Angeles studios have also suffered from job cuts.
Prior to his tenure at Square Enix, Fischer worked for Microsoft, Sega, and Namco Bandai.
Nintendo will not have a traditional Electronic Entertainment Expo media briefing this year, but the company will hold a Nintendo Direct briefing during the show on June 11, the Mario maker said today.

The Nintendo Direct, which is expected to give gamers more details on the all-new Wii U Smash Bros., Mario, and Mario Kart titles, will begin at 7 a.m. PDT.
Nintendo announced in April that it would opt out of a large-scale E3 press conference this year, instead focusing on smaller, more dedicated presentations and events.
Nintendo's latest Nintendo Direct was held last week and saw the company announcing a three-game exclusive Sonic partnership with Sega, a release date for New Super Luigi U, and new details about Pikmin 3.
Nintendo will not have a traditional Electronic Entertainment Expo media briefing this year, but the company will hold a Nintendo Direct briefing during the show on June 11, the Mario maker said today.

The Nintendo Direct, which is expected to give gamers more details on the all-new Wii U Smash Bros., Mario, and Mario Kart titles, will begin at 7 a.m. PDT.
Nintendo announced in April that it would opt out of a large-scale E3 press conference this year, instead focusing on smaller, more dedicated presentations and events.
Nintendo's latest Nintendo Direct was held last week and saw the company announcing a three-game exclusive Sonic partnership with Sega, a release date for New Super Luigi U, and new details about Pikmin 3.
Epic Mickey 2: The Power of Two will launch for the PlayStation Vita on June 18, Sony announced today. Previously, the game was scheduled to arrive on the portable platform sometime later this year.

The PS Vita version of Epic Mickey 2 will make use of the system's touch controls for painting and tilt controls for the game's racing mode, among other things. In addition, a two-player Wi-Fi co-op mode that is exclusive to the PS Vita version is also included.
Epic Mickey 2 launched in November behind a middling critical reception and sales of 529,000 units in the United States by the end of December, according to NPD data.
Epic Mickey 2: The Power of Two will launch for the PlayStation Vita on June 18, Sony announced today. Previously, the game was scheduled to arrive on the portable platform sometime later this year.

The PS Vita version of Epic Mickey 2 will make use of the system's touch controls for painting and tilt controls for the game's racing mode, among other things. In addition, a two-player Wi-Fi co-op mode that is exclusive to the PS Vita version is also included.
Epic Mickey 2 launched in November behind a middling critical reception and sales of 529,000 units in the United States by the end of December, according to NPD data.
EA has announced Need for Speed Rivals, saying that the next entry in the long-running racing series will launch for the Xbox 360, PlayStation 3, and PC on November 19.

Xbox One and PlayStation 4 versions are in development, but are not yet dated.
Need for Speed Rivals is being developed by the new, Gothenberg-based studio Ghost Games. The game will use DICE's Frostbite 3 engine, EA says.
The game blends elements of Criterion Games' Need for Speed: Hot Pursuit and Most Wanted, offering up a large open world--dubbed Redview County--and allowing players to take the role of a racer or a police officer. Cars are reported to be customisable, and Ghost Games claims the game will seamlessly integrate both its single-player and multiplayer gameplay with a feature called AllDrive, which lets players drop in and out of each other's worlds.
The series' social tracking service Autolog will also return.
Need for Speed's almost 20-year history has seen multiple developers handle the game, and the series has seen both ups and downs. Black Box's Need for Speed: The Run, which was developed using the Frostbite 2 engine, was panned upon its release in 2011. Criterion Games' 2012 Need for Speed: Most Wanted and 2010 Hot Pursuit were both well received, however, and their creative director, Craig Sullivan, has joined the team at Ghost Games to oversee development of Rivals.
A Need for Speed movie is also in the works.
EA has announced Need for Speed Rivals, saying that the next entry in the long-running racing series will launch for the Xbox 360, PlayStation 3, and PC on November 19.

Xbox One and PlayStation 4 versions are in development, but are not yet dated.
Need for Speed Rivals is being developed by the new, Gothenberg-based studio Ghost Games. The game will use DICE's Frostbite 3 engine, EA says.
The game blends elements of Criterion Games' Need for Speed: Hot Pursuit and Most Wanted, offering up a large open world--dubbed Redview County--and allowing players to take the role of a racer or a police officer. Cars are reported to be customisable, and Ghost Games claims the game will seamlessly integrate both its single-player and multiplayer gameplay with a feature called AllDrive, which lets players drop in and out of each other's worlds.
The series' social tracking service Autolog will also return.
Need for Speed's almost 20-year history has seen multiple developers handle the game, and the series has seen both ups and downs. Black Box's Need for Speed: The Run, which was developed using the Frostbite 2 engine, was panned upon its release in 2011. Criterion Games' 2012 Need for Speed: Most Wanted and 2010 Hot Pursuit were both well received, however, and their creative director, Craig Sullivan, has joined the team at Ghost Games to oversee development of Rivals.
A Need for Speed movie is also in the works.
GameStop posted overall revenue and profit declines for its first quarter ended May 4, but the retailer's mobile and digital channels saw gains.

The retailer announced today that mobile sales grew 290 percent in the quarter to $46.8 million, while digital receipts jumped 47.3 percent.
That's where the good news for GameStop ended. New software sales decreased 3.8 percent, while new hardware sales fell by an even larger 30.6 percent. Used-game sales fell 7.5 percent.
Year-to-date, GameStop said its US market share for new PlayStation 3 and Xbox 360 software stood at 47.7 percent.
Overall, GameStop posted a net profit of $54.6 million during the period, down from net earnings of $72.5 million last year. Revenue came in at $1.87 billion for the quarter, down from $2.00 billion a year ago. Comparable store sales fell 6.7 percent, and GameStop said this negative trend is due to the "late stage effects of the current console cycle."
"GameStop's continuing margin expansion, growing new businesses and market share gains are the results of executing our strategic plan," GameStop CEO Paul Raines said in a statement. "We look forward to capitalizing on the upcoming new console cycle."
GameStop management will hold a call later today to discuss earnings and answer analyst questions. The retailer's stock value has fallen since it was reported earlier this week that Microsoft's Xbox One may require users to pay a fee to play secondhand titles.
GameStop posted overall revenue and profit declines for its first quarter ended May 4, but the retailer's mobile and digital channels saw gains.

The retailer announced today that mobile sales grew 290 percent in the quarter to $46.8 million, while digital receipts jumped 47.3 percent.
That's where the good news for GameStop ended. New software sales decreased 3.8 percent, while new hardware sales fell by an even larger 30.6 percent. Used-game sales fell 7.5 percent.
Year-to-date, GameStop said its US market share for new PlayStation 3 and Xbox 360 software stood at 47.7 percent.
Overall, GameStop posted a net profit of $54.6 million during the period, down from net earnings of $72.5 million last year. Revenue came in at $1.87 billion for the quarter, down from $2.00 billion a year ago. Comparable store sales fell 6.7 percent, and GameStop said this negative trend is due to the "late stage effects of the current console cycle."
"GameStop's continuing margin expansion, growing new businesses and market share gains are the results of executing our strategic plan," GameStop CEO Paul Raines said in a statement. "We look forward to capitalizing on the upcoming new console cycle."
GameStop management will hold a call later today to discuss earnings and answer analyst questions. The retailer's stock value has fallen since it was reported earlier this week that Microsoft's Xbox One may require users to pay a fee to play secondhand titles.
The Xbox One will support 3D and 4K, Microsoft's Larry "Major Nelson" Hryb has confirmed.

Asked in a recent Yahoo Q&A session if the next-generation platform would support the video options, Hryb said, "Indeed. Xbox One supports both 3D and 4K."
Neither feature was discussed during the Xbox One reveal event on Tuesday. Current-generation platforms like the Xbox 360 and PlayStation 3 support 3D already.
4K's official name is Ultra HD. It is being touted as the next version of high definition and aims to replace 1080i/p as the highest-resolution signal available for video content.
Sony has confirmed that the PlayStation 4 will also support 3D and 4K. At the platform's announcement in February, Sony explained that the PS4 will support 4K output, but only for content like photos and videos, not games.
It is not clear if the same will be true for the Xbox One.
The Xbox One will support 3D and 4K, Microsoft's Larry "Major Nelson" Hryb has confirmed.

Asked in a recent Yahoo Q&A session if the next-generation platform would support the video options, Hryb said, "Indeed. Xbox One supports both 3D and 4K."
Neither feature was discussed during the Xbox One reveal event on Tuesday. Current-generation platforms like the Xbox 360 and PlayStation 3 support 3D already.
4K's official name is Ultra HD. It is being touted as the next version of high definition and aims to replace 1080i/p as the highest-resolution signal available for video content.
Sony has confirmed that the PlayStation 4 will also support 3D and 4K. At the platform's announcement in February, Sony explained that the PS4 will support 4K output, but only for content like photos and videos, not games.
It is not clear if the same will be true for the Xbox One.
Strong sales of the 3DS role-playing game Fire Emblem: Awakening have helped save the 22-year-old series from outright cancellation, the game's producer has said.

In an interview with Spanish magazine Hobby Consola (via the Serenes Forest forums), Yamagami said that Nintendo told developer Intelligent Systems that diminishing series sales could have made Fire Emblem: Awakening the last entry in the series.
"No doubt. Truth be told, [series] sales are dropping," said Yamagami. "The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we'd stop working on the saga."
"I remember when I came back from the meeting," continued Yamagami, "and told the team 'my God, what are we gonna do?! The end has come!' Our reaction was clear: if this was going to be the last Fire Emblem, we had to put [in] everything we always wanted to include."
Nintendo hasn't formally announced whether there will be a follow-up to Fire Emblem: Awakening but previously stated that the game has sold over 240,000 copies in North America alone. When Fire Emblem launched in the UK, its limited-edition hardware bundle led to a 49 percent increase in 3DS sales.
Strong sales of the 3DS role-playing game Fire Emblem: Awakening have helped save the 22-year-old series from outright cancellation, the game's producer has said.

In an interview with Spanish magazine Hobby Consola (via the Serenes Forest forums), Yamagami said that Nintendo told developer Intelligent Systems that diminishing series sales could have made Fire Emblem: Awakening the last entry in the series.
"No doubt. Truth be told, [series] sales are dropping," said Yamagami. "The sales manager of Nintendo, Mr. Hatano, told us that this could be the last Fire Emblem. Due to this progressive descend on sales, they told us that if the sales of this episode stayed below 250,000 copies, we'd stop working on the saga."
"I remember when I came back from the meeting," continued Yamagami, "and told the team 'my God, what are we gonna do?! The end has come!' Our reaction was clear: if this was going to be the last Fire Emblem, we had to put [in] everything we always wanted to include."
Nintendo hasn't formally announced whether there will be a follow-up to Fire Emblem: Awakening but previously stated that the game has sold over 240,000 copies in North America alone. When Fire Emblem launched in the UK, its limited-edition hardware bundle led to a 49 percent increase in 3DS sales.
In terms of raw power, the PlayStation 4 currently beats the Xbox One. That's according to Just Cause developer Avalanche Studios' chief technical officer, Linus Blomberg, who explained to Edge that he's not ready to declare Sony's console the better performer just yet.

"It's difficult to say, as it's still early days when it comes to drivers," Blomberg said. "With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I'm not too concerned about that as they traditionally have been very good in that area.
"The specs on paper would favor the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so well just have to wait and see a bit longer before making that judgment," he added.
Avalanche Studios is currently working on projects for the Xbox One and PlayStation 4. The studio has three in-development and unannounced games, including Project Mamba to be published by Square Enix and a title basic on a comic book franchise, though it's not Superman.
The first of these projects could be announced next month during the 2013 Electronic Entertainment Expo, Avalanche Studios has teased. Whatever the games turn out to be, they will have players saying "Holy fu**ing sh**," according to chief creative officer Christofer Sundberg.
In terms of raw power, the PlayStation 4 currently beats the Xbox One. That's according to Just Cause developer Avalanche Studios' chief technical officer, Linus Blomberg, who explained to Edge that he's not ready to declare Sony's console the better performer just yet.

"It's difficult to say, as it's still early days when it comes to drivers," Blomberg said. "With each new driver release, performance increases dramatically in some areas. The PlayStation 4 environment is definitely more mature currently, so Microsoft has some catching up to do. But I'm not too concerned about that as they traditionally have been very good in that area.
"The specs on paper would favor the PS4 over the Xbox One in terms of raw power, but there are many other factors involved so well just have to wait and see a bit longer before making that judgment," he added.
Avalanche Studios is currently working on projects for the Xbox One and PlayStation 4. The studio has three in-development and unannounced games, including Project Mamba to be published by Square Enix and a title basic on a comic book franchise, though it's not Superman.
The first of these projects could be announced next month during the 2013 Electronic Entertainment Expo, Avalanche Studios has teased. Whatever the games turn out to be, they will have players saying "Holy fu**ing sh**," according to chief creative officer Christofer Sundberg.
Rockstar Games today announced premium bundles for this September's upcoming open-world game Grand Theft Auto V.

The $80 GTAV Special Edition includes a copy of the game, a collectible steelbook with never-before-seen artwork of Michael, Trevor, and Franklin, as well as a 21.5-by-26.75-inch blueprint map that shows off Los Santos and Blaine County.
The bundle also packs in various in-game perks, including a special ability boost for Michael, Trevor, and Franklin. With the boost, players' special ability bar will generate 25 percent faster.
The GTAV Special Edition also includes single-player Stunt Plane Trials and bonus outfits, tattoos, and "special deals" from shopkeepers inside the gameworld. Lastly, the premium bundle offers gamers additional weapons, including the pistol .50, the bullpup shotgun, and the melee hammer.
A $150 GTAV Collector's Edition will also be available. It includes everything from the Special Edition, as well as a special GTAV-themed 10.75-by-8.5-inch security deposit bag with a logo key.
The bundle also includes a "Los Santos"-branded GTAV hat made by New Era and classic GTA characters for use within the game's multiplayer component. Players who buy the Collector's Edition will also receive an in-game garage to store custom vehicles.
In single-player, these cars include the 1930s-style Hotknife hotrod and the CarbonRS sports bike. In multiplayer, players will get to zip around in the Khamelion electronic car.
Lastly, Rockstar announced today that anyone who preorders GTAV--any version of the game--will be able to pilot the atomic blimp in-game vehicle. Preorders for all premium bundles went live today and will be available while supplies last.
GTAV launches September 17 for Xbox 360 and PlayStation 3.



Rockstar Games today announced premium bundles for this September's upcoming open-world game Grand Theft Auto V.

The $80 GTAV Special Edition includes a copy of the game, a collectible steelbook with never-before-seen artwork of Michael, Trevor, and Franklin, as well as a 21.5-by-26.75-inch blueprint map that shows off Los Santos and Blaine County.
The bundle also packs in various in-game perks, including a special ability boost for Michael, Trevor, and Franklin. With the boost, players' special ability bar will generate 25 percent faster.
The GTAV Special Edition also includes single-player Stunt Plane Trials and bonus outfits, tattoos, and "special deals" from shopkeepers inside the gameworld. Lastly, the premium bundle offers gamers additional weapons, including the pistol .50, the bullpup shotgun, and the melee hammer.
A $150 GTAV Collector's Edition will also be available. It includes everything from the Special Edition, as well as a special GTAV-themed 10.75-by-8.5-inch security deposit bag with a logo key.
The bundle also includes a "Los Santos"-branded GTAV hat made by New Era and classic GTA characters for use within the game's multiplayer component. Players who buy the Collector's Edition will also receive an in-game garage to store custom vehicles.
In single-player, these cars include the 1930s-style Hotknife hotrod and the CarbonRS sports bike. In multiplayer, players will get to zip around in the Khamelion electronic car.
Lastly, Rockstar announced today that anyone who preorders GTAV--any version of the game--will be able to pilot the atomic blimp in-game vehicle. Preorders for all premium bundles went live today and will be available while supplies last.
GTAV launches September 17 for Xbox 360 and PlayStation 3.



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